! the project is not affiliated with nomada studio, the developers of gris.
![](https://cdn.myportfolio.com/16ff324f-d8ef-40ab-941a-e0c2ef12d4a0/3f33937c-346c-43db-99b5-79669c8dfc87_rw_1920.png?h=37c92c2a527b2c4e5f7ff48e2cfda755)
![](https://cdn.myportfolio.com/16ff324f-d8ef-40ab-941a-e0c2ef12d4a0/85fc719f-aad1-4d49-9ab6-f327b9e96221_rw_1920.png?h=9204e088220c6c0c2c83b09170d453eb)
![](https://cdn.myportfolio.com/16ff324f-d8ef-40ab-941a-e0c2ef12d4a0/94913c67-3679-4e4d-a07f-74d5c48dc3a6_rw_1920.png?h=2cf83c0d1d0461a59abde59aacaad254)
Parallax layers.
Layers of depth.
Course work ✦ Level concept in the style of the game Gris. The project was an exorcise in using parallax to create a 3-dimentional world in 2D.
Parallax layers.
Layers of depth.